• HND Interactive Media

HND Fine Art


Learn the artistic and technical disciplines allowing you to work in contemporary fine art and interactive media. Explore drawing, painting, animation techniques, 3D modelling, video and sound production, installation and performance, digital media and web design. Learn about art history and visual communication, while gaining technical expertise and learning creative production skills.

This is a highly intensive and practical two-year programme. An excellent choice for students who are looking to build an artistic portfolio of project work in order to enter the workplace, as well as those who wish to progress to complete their Bachelor’s degree.

A Practical Education

  • Outstanding lecturers and guest speakers; small class sizes; excellent support.
  • Students work through projects to develop real, hands-on experience.
  • Students work directly with well known international, European and Czech artists and practitioners.
  • Modern interactive studios and exhibition spaces; industry resources appropriate for class and subject areas; Mac and PC labs; advanced Adobe, Autodesk and Microsoft software; specialist multimedia tools.
  • Provides 120 ECTS (240 UK) university credits.

Career opportunities

Students who participate in the programme gain skills in theory and practice of art focused on experimental media, to explore the boundaries of new media, contemporary art and storytelling. Graduates leave the programme with a substantial artistic portfolio and are therefore also ready to continue their education into a Bachelor's degree programme, or to pursue a career in the arts.


Teaching Faculty

  • Branislava Kuburovic

    Branislava Kuburovic

    Programme Leader, HND Interactive Media

  • Pascal Silondi

    Pascal Silondi

    Principal Lecturer

  • Jeremiah Palecek

    Jeremiah Palecek

    Principal Lecturer

  • Michal Marianek

    Michal Marianek

    Associate Lecturer

  • Kelly Hoben

    Kelly Hoben

    Associate Lecturer

  • Christophe Saidi

    Christophe Saidi

    Associate Lecturer

  • Krystof Kriz

    Krystof Kriz

    Associate Lecturer

  • Jiri Ptacek

    Jiri Ptacek

    Associate Lecturer

  • Martin Ferencei

    Martin Ferencei

    Associate Lecturer

  • Cazim Dervisevic

    Cazim Dervisevic

    Associate Lecturer

  • Masa Hilcisin

    Masa Hilcisin

    Programme Leader, BA (Hons) Communications & Media Studies

  • Jakub Grosz

    Jakub Grosz

    Associate Lecturer

  • Krystof Kriz

    Krystof Kriz

    Associate Lecturer

  • Paul DeLave

    Paul DeLave

    Principal Lecturer

  • Martin Zet

    Paul DeLave

    Associate Lecturer


What you study

Modules focus on artistic development and technical production skills. Lessons and lectures revolve around the idea of creative pursuit as a means of connecting to the world. Through an understanding of digital media students learn how to foster their ideas using media tools to collect, record and manipulate materials while practicing professional methods of planning, documentation, promotion and progression of their creation process.


  • Contextual & Cultural Referencing in Art & Design
    • The aim of this module is to encourage an understanding of the social, psychological, cultural, historical and commercial factors which underpin all visual arts theory and practice across the spectrum of subject specialisms. This module develops students’ knowledge of the cultural history and social theory which informs current thought and debate across the visual arts. Also presentation skills will be applied in a practical context. Notebooks and visual diaries should indicate that students understand and develop information received from lectures and seminars. Oral presentations and illustrated assignments should form part of students’ practical work and can be linked to practical units.
  • Audio-Visual Techniques
    • This module aims to develop students’ skills and understanding through the production of an audio-visual interactive media product. In this module students will have the opportunity to develop ideas for an audio-visual interactive media product, through to a final product. This module provides endless opportunities for the development of creative ideas.
  • Animation Techniques for Interactivity
    • This module aims to develop students’ skills and understanding in a variety of interactive animation techniques for use in art and design. In this module students should explore the concepts of animation and how it can be applied in different contexts. Students should work with 2D and 3D software to produce digital animation work. Imagination and creativity should be balanced alongside the technical requirements of being able to work effectively in these areas. Work produced will be used to develop a virtual environment, offering interactivity for the user, and locating students’ exploratory work within contemporary practice.
  • Drawing Techniques & Processes
  • Digital Video Post Production & Editing
    • This module aims to develop students’ skills in planning, preparing and presenting digital production for the moving image. This module gives students opportunities to develop products from conception, through the production phases to the export of a final product. This module allows students to gain a deeper understanding of the application of industry standard communication, equipment and software. Students should follow working practices of industry professionals. Students are required to create a product that is fit for purpose and which meets professional expectations.
  • Sound Production & Editing
    • This module highlights the importance of the sound component in interactive media and enables students to use digital sound recording, editing and processing. In this module students will further develop knowledge of the factors influencing sound design and production for interactive media products. Students should be encouraged to adopt an active experimental approach, in order to broaden their thinking and creativity in this area. In studying this module students should develop their awareness of sound-related issues such as genre, form and audio cohesion, and their understanding of the close relationship and interdependence of sound and other media.
  • Interactive Media Web Authoring
  • 2D, 3D, & Time-Based Digital Applications for IM
    • This module aims to develop students’ skills in using a broad set of software applications through the use of 2D, 3D and time- based digital techniques. Students should explore 3D computer modelling techniques to create a basic 3D model or environment. This work should be combined with 2D digital artwork and incorporated in a presentation that uses time-based software.


  • Critical Study in Art & Design
  • Professional Sound Production Using Interactive Media
    • This module aims to develop students’ skills and understanding through experimentation with the manipulation of sound and image and the creation of interactive media installations or presentations. In this module students will experiment with the diverse nature of image and sound manipulation. A research portfolio will initially inspire the product created by the learner and instil a greater understanding of the creative complexities of sound and image combinations.
  • Interactive Media Design & Prototyping
  • Computer Interface Design Principles
  • Professional Practice in Art & Design
  • Visual Communication
  • Project Design, Implementation & Evaluation
    • To develop students’ skills of independent enquiry by undertaking a sustained investigation of direct relevance to their vocational, academic and professional development. This module gives students opportunities to develop skills in decision making, problem solving and communication, integrated with the skills and knowledge developed in many of the other units within the programme to complete a realistic project. The module requires students to select, plan, implement and evaluate a project and present the outcomes, in terms of the process and the product of the project.
  • Website Creation & Management
    • This module aims to develop students’ skills and understanding to successfully create and manage web-based applications. In this module students should conduct research into the content and structure of websites. Students should understand the technical requirements for server interaction and be able to manage the setting up of third party files and database access. Students may also be expected to be involved in managing associated servers. In addition to addressing technical aspects, students should be guided in ensuring that the web pages they produce are functional and interfaces are user friendly.
  • New Technologies in Interactive Media
    • This module aims to develop students’ understanding of new developments in interactive media-related technologies and to develop skills in the use of them. In this module students will research aspects of existing interactive media products and consider how emergent technologies can develop specific aspects such as access, speed, usability and portability. Students will consider how interactive media products continue to evolve, and identify the user demand and technological advances that drive these developments. Students will reflect on how technology has enabled the sophistication of hardware devices and operating systems to become widely available. Students will produce a proposal for an interactive product that embraces aspects of new technological developments, and evaluate how their proposal improves the existing product in this field.
Entry Requirements

Entry requirements

1. High school or previous college education, which could be one of the following:

  • a Czech high school diploma (maturita)
  • one A-level pass or LCCIEB equivalent
  • International Baccalaureate Diploma
  • a Prague College Diploma
  • an American high school diploma, assessed individually
  • equivalent education from other countries, assessed individually

Students with experience or equivalent education in some subjects of the programme may be granted advance credit towards the HND after completing the required Assessment of Prior Learning or Experience documentation

2. Proof of English level upon entry, which could be one of the following:

  • ELSA score of at least 340, administered at Prague College or elsewhere in the world
  • TOEFL iBT score of at least 70
  • IELTS score of at least 5.5
  • a First Certificate (A or B)
  • other equivalent English assessment, subject to Prague College approval

If you need to improve your language skills, you can take one of our access programmes.

3. Portfolio and letter of motivation
Applicants are asked to show a portfolio of any previous graphic or art work in any format. The applicant will be interviewed, and a small project may be set as part of the entry assessment. Samples of work can be sent electronically or brought in physically. In all cases, we will ask for a short (300 word) letter of motivation that describes why you want to study Graphic Design at Prague College.

Please contact us for more information about the Portfolio Requirements.

Don’t have a portfolio? You can still apply and join Foundation Diploma in Art & Design, a one-year programme that allows students to experience a range of artistic techniques, materials and processes while allowing space for experimentation and the development of practical skills. If you are not sure which programme you should apply for, speak to your recruiter about this possibility.

Tuition & Payment

Tuition & Payment

The Prague College academic year has two semesters starting in late September and mid-February. An intensive summer semester runs in June.

Prague College Scholarships

All applicants are eligible to apply for scholarships which may be awarded in consideration of academic excellence, social engagement in school activities or generally in society, financial need and special circumstances. We also have a special fund to support students coming from Czech-language and Slovak-language secondary schools and universities

Typically scholarships will cover up to 10%, 20%, 50% or 80% of tuition for either a single academic year or the duration of the programme.

Apply early. The number of scholarships is limited. Ask us for details!


Czech students are eligible for Gaudeamus student loans from Komercni Banka. Some students from other countries have received funding from their home countries to study at Prague College, and if you think you may be eligible for funding from your home country do not hesitate to ask for our advice and support.

When to pay

A deposit on tuition ensures new students a place on the programme. Full tuition for the first semester is due two weeks before starting the programme, except in the case of late registrations.

International students pay the first semester, relevant registration fees and the first semester rent for accommodation before starting the visa application process.

Continuing students pay the next semester tuition two weeks before the end of the current semester.

Early payment discounts 

You can save up to 8% if you pay the academic year in advance. The discount is calculated as 1% per month for each month the individual semester payments are paid early.

New students do not receive a discount on their first semester, but if they choose to pay the first year up front, then they would receive the discount for the second semester.

Payment plans

Students who have finished the first semester, and who make all their payments by the due date, can apply for a payment plan for an administrative fee of 700 Czk per semester plus 1% surcharge for each installment.

Contact us now if you have any question regarding tuition deadlines, early payment discounts or your eligibility for a payment plan.