How do we open a discussion about the technologies which currently intrude into our everyday life? How can we return to being the 'cre-actor' and not only the downloader or consumer of pre-digested mass media messages? Is it possible nowadays to re-appropriate our own public/private space, and to create and share un-formatted visions, critiques and Utopian visions?
Cyberspace 2018 offers a stimulating aesthetic experience in which the public play a role as agents of disturbance, introducing chaos into sensitive digital creations. The works of art are focused closely on emotions, behaviour, critical or alternative thinking, and they question our capacity to act when surrounded by multimedia messages and representations. By using interactive and sensory principles, the different artworks presented aim to modify the traditional relationship of viewer-representation, and to open artistic visions to improbable changes initiated by others.
The exhibition is a showcase of contemporary media, techniques and languages, including performance, installation, video and soundscape creation, interactive 3D environments and immersion in cyberspace using Oculus Rift or HTC Vive Virtual Reality systems, augmenting bodies, instruments and objects by using different types of sensors and motors, MIDI/OSC controllers, Arduino boards, video tracking and motion capture techniques, programming and 3D game principles.
The exhibition is based on immersive and interactive art installations created in situ during a week long workshop. It will combine contemporary Arts and technologies with experimental and new electronic artistic forms of expression in Virtual Reality.
The event is directed by Pascal Silondi and Jakub Grosz and produced by PragueCollege (CZ) and Libat laboratory (FR/CZ), www.libat.net.